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1. Fleet formations - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: how exactly is a brawling fleet going to get that close if the enemy fleet cant even be that close? and in eve needing more organization is not going to be an issue you already need good organization just to have a large...
- by Yak X - at 2017.01.05 23:51:54
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2. Fleet formations - in Player Features and Ideas Discussion [original thread]
Dornier Pfeil wrote: Yak X wrote: ShahFluffers wrote: I don't think you understand what n+1 means. well whatever it means, the problem remains if you can make a ball of ships (that looks bad) and put them within range of the enemy it ...
- by Yak X - at 2017.01.05 23:44:41
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3. Fleet formations - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: What is wrong with a ball as a formation in space. It's even used in a great many space novels that are considered to be good authors. N+1 is an issue but there are only two really viable methods to really break N+1. Hamst...
- by Yak X - at 2017.01.05 23:43:43
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4. Fleet formations - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Yak X wrote: Lugh Crow-Slave wrote: it still doesn't get rid of n+1 they bing the max number that can work in two fleets i bring 3 true, not entirely but it does restrict how many you can put into position to fi...
- by Yak X - at 2017.01.05 04:50:08
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5. Fleet formations - in Player Features and Ideas Discussion [original thread]
a good start might be 1,3,4 and 5 being destroyers and below, cruisers up to battleships followed by capitals and then titans speed will allow smaller ships to move closer to bigger ships using the similar mechanics as ramming. assuming a diamond...
- by Yak X - at 2017.01.05 02:04:50
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6. Fleet formations - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: it still doesn't get rid of n+1 they bing the max number that can work in two fleets i bring 3 true, not entirely but it does restrict how many you can put into position to fire at a single traget and be repaire.
- by Yak X - at 2017.01.05 00:57:30
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7. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: My scimitar can rep to something like 70km. If it is impossible to have 255 ships in a 70km ball, then it is basically impossible to play this game. My Cerberus has a missile range upwards of 100km, if I can't have a flee...
- by Yak X - at 2017.01.05 00:48:35
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8. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: The problem with gates, tethers, undocks, acceleration gates (Hi incursion fleets! He wants you to suffer too!), wormholes, bubbles, panic modules, command bursts and literally everything else that is dependant on range is...
- by Yak X - at 2017.01.04 22:50:12
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9. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Yak X wrote: yes looks is part of this, but as you have mentioned the n+1 is the ability to bring one more, now this would be less of a problem if you couldnt put them all in the same place where they can concentrate...
- by Yak X - at 2017.01.04 20:49:52
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10. Fleet formations - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: i find the balls to look elegant. how do they look bad? balls do not elegant when they are messy, all piling on each other, they will look better if some aesthethics are applied, wich also will aid for ggame mechanics.
- by Yak X - at 2017.01.04 18:08:45
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11. Fleet formations - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: just take the long axis stat and apply it to a different axis. Problem solved, now all ships have 8x their previous collision sphere volume like FAXes. yeah...well the size of the collision sphere might vary from ship to shi...
- by Yak X - at 2017.01.04 18:07:05
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12. Fleet formations - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: Okay... this looks like a case of lost in translation / ignorant of game mechanics / I don't care about the repercussions, I want what I want. "N+1" is the concept that if you bring "N" people to a fight, your opponent wil...
- by Yak X - at 2017.01.04 18:05:32
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13. Fleet formations - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This seems like a solution in search of a problem... You seem to mostly dislike this because it "looks bad" not because this is what leads to "N+1" or whatever. You're also completely glossing over this "hit detection i...
- by Yak X - at 2017.01.03 21:35:03
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14. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: You are asking for them to be hard enough to manage that they will not happen, which is the same as asking for them to be removed. And you cannot even explain how a fleet is supposed to keep formation when every ship is m...
- by Yak X - at 2017.01.03 21:28:52
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15. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: That doesn't make the slightest bit of sense. Please try participating in a large fleet fight before asking that they be removed. Now, please calculate 4000*4000*4000 for the number of additional calculations the server ...
- by Yak X - at 2017.01.03 21:14:06
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16. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Yak X wrote: ShahFluffers wrote: I don't think you understand what n+1 means. well whatever it means, the problem remains if you can make a ball of ships (that looks bad) and put them within range of the enemy it...
- by Yak X - at 2017.01.03 21:02:19
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17. Fleet formations - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I also do not think you understand that when in a fleet fight, function is ALWAYS more important that form. Unless fleet formations offer an actual tactical advantage over anchoring on a single point, people will anchor up....
- by Yak X - at 2017.01.03 20:35:27
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18. Fleet formations - in Player Features and Ideas Discussion [original thread]
ShahFluffers wrote: I don't think you understand what n+1 means. well whatever it means, the problem remains if you can make a ball of ships (that looks bad) and put them within range of the enemy it comes down to more ships, if you couldnt...
- by Yak X - at 2017.01.03 20:32:52
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19. Fleet formations - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: FYI Stainwagon are our friends, we were fighting TESCO. Now. What determines the speed of your fleet? Is it the lowest skilled pilot? What happens to the ships that are not part of the ball? The logi, the ewar, tackle, di...
- by Yak X - at 2017.01.03 20:00:29
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20. Fleet formations - in Player Features and Ideas Discussion [original thread]
I was watching the battle of goonswarm versus stain fraggin and realize that altough the video is good there is always the blob wich leads to the +1 so here is a suggestion, maybe if the hit detection was made larger as in extra shield points but ...
- by Yak X - at 2017.01.03 19:05:07
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